India’s Skill Gaming Industry: Investment Outlook and Regulatory Landscape
India’s skill gaming industry is keenly awaiting regulatory reform to attract greater investments and protect the largely young gaming population. In this article, we assess India’s gaming market and note prominent investment trends, followed by listing the relevant laws based on jurisdiction and associated regulatory bodies.
A uniform regulation at the federal level is seen by many industry watchers as necessary for the gaming industry to reach its next development phase, capitalizing on a combination of growth drivers, such as India’s expanding mobile phone user base, growing spending power, broader access to higher internet speed, and pandemic restrictions to outward mobility. It is also being anticipated that the gaming industry – which currently attracts a GST of 18 percent – might soon see an increased levy at 28 percent.
India’s federal government is reportedly considering setting up a regulatory body for regulating the ‘skill gaming’ industry to stimulate investment and protect player interests. A report from The Business Standard suggests that the need for regulation comes after growing incidents of money laundering and addiction due to skill gaming; India is among the world’s four largest gaming markets. The gaming industry welcomed the move as regulatory certainty will bring it legitimacy. It will also boost scope for investments, while safeguarding the interests of skilled game players, whose population has grown from 360 million in 2020 to 510 million in 2022.
What is ‘skill gaming’?
Skill gaming refers to pay-to-play online games, including fantasy sports, like Dream 11 and MPL fantasy cricket, casual games, and card games like rummy or poker, which require some use of skill.
In India, gaming is growing faster than most media sub-sectors, including OTT video, cinema, and home entertainment and audio. While India’s gaming market is currently smaller than the US and China, it is worth about US$1.5 billion and is expected to triple in size to reach US$5 billion by 2025. This jump in market growth will be sustained by the ‘mobile-first’ phenomenon. Popularity of gaming in India is catalyzed by factors like a young consumer base, rising disposable incomes, introduction of new sophisticated gaming genres with easier learning curves, internet affordability, rapidly increasing number of smartphone and tablet users, the growth of the influencer economy, and lifestyle changes due to the COVID-19 pandemic.
Market overview
Online gaming in India is among the country’s fastest growing industries, with a potential to generate revenue worth INR 154 billion by 2023 – in terms of rake fees earned – as per a joint report by EY- All India Gaming Federation (AIGF) titled, ‘Online gaming in India – The GST conundrum.’
According to Statista, the market value of the Indian skill gaming sector was around INR 79 billion in the financial year (FY) 2021-22, and is expected to reach INR 150 billion in FY 2023-24, indicating a compound annual growth rate (CAGR) of around 15 percent.
Another report by Mordor Intelligence suggests that the Indian gaming market was valued at an estimated INR 79 billion in 2020 and expected to reach INR 374 billion by 2026, registering a CAGR of 20.83 percent over the forecast period 2021-2026.
In terms of user base, the number of online gamers in India is rapidly expanding, with the mobile gaming community taking the lead. India has more than 560 million internet users, making it the second-largest internet consumer base in the world. Within this, the mobile phone user base comprise an overwhelming 85 percent of the industry, followed by personal computer users at 11 percent and tablet users at just four percent.
Mordor Intelligence found that in 2021, India had over 220 million gamers spending an average of 42 minutes per day on mobile games while Invest India has pegged this number at 303 million.
According to the World Economic Forum (WEF), mobile is the primary vehicle for the gaming market in India, supported by access to affordable smartphones growing at 15 percent year-on-year for the past five years. Besides, high-speed 4G internet penetration sustained by the world’s lowest data tariffs have contributed to cementing this trend. This trend further picked pace during the pandemic, when several lockdowns and restrictions changed the landscape of online gaming industry in India. As per a survey cited by Invest India, nearly 45 percent of India’s mobile users started playing games on their smartphones during the pandemic.
Trends in India’s mobile gaming market
- Higher engagement with better features: Increased focus on familiar content, along with visual and voice features are helping onboard new gamers and driving higher engagement.
- India emerging as global talent hub: A larger talent pool with gaming companies has multiplied tenfold over last decade.
- Influencers playing major role: Influencer-driven user generated content, livestreaming, and the nascent but growing INR 7.7 billion (electronic sports) e-sports industry, are driving gaming adoption and higher engagement.
- New developments attracting user and investor interest alike: investors are actively shaping the gaming space in India. It is reported that approximately 33 percent of the total gaming funding so far came in the first quarter of 2021.
Investment outlook
A facilitative policy framework permitting 100 percent foreign direct investment (FDI) in gaming, coupled with government initiatives like the “Digital India” program, have enabled the growth of the gaming industry in India.
Leading players
As per IBEF, the number of gaming companies with a presence in India rose nearly 10x times since 2010, crossing 275 in 2020. Major players include Electronic Arts (EA) Sports, Mobile Premier League (MPL), Dream11, Nazara Technologies, Halaplay, etc. These companies provide direct and indirect employment to around 3,000 to 4,000 people. A report by The Economic Times suggests that in the foreseeable future, the gaming industry could create several hundred thousand jobs.
Currently, there are 920 gaming start-ups in India, with Mumbai (Maharashtra) serving as the headquarter base for top players in this domain.
Investment trends
During the August 2020-January 2021 period, the gaming sector in India attracted US$544 million in investments. As per a report by Maple Capital Advisors, growth capital funds like Chrys Capital and TPG have participated while numerous others have started to look at the gaming industry. Recently, the Virat Kohli-backed Asian e-sports and mobile gaming platform MPL raised US$95 million in a Series D round led by Composite Capital and Moore Strategic Ventures at a valuation of US$945 million. Other notable investments include US$225 million investment into Dream11 (September 2020) and US$68 million into Nazara Technologies (January 2021). GameEon Studios, working on India’s first triple-A title, Mumbai Gullies, received funding of INR 25 million in September 2021.
Merger and Acquisition Activity in the India Gaming Industry, 2021
|
|||
Target |
Strategic acquirer |
Funding amount |
Type of deal |
Playsimple |
Modern Times Group |
US$360 million |
M&A |
Moonfrog |
Stillfront Group |
US$100 million |
M&A |
NODWIN Gaming |
Krafton |
US$22.5 million |
Strategic |
LOCO |
Krafton |
US$9 million |
Strategic |
Indian Gaming Ecosystem: Key Segments and Market Players
|
||
Enablers |
Game Tech |
Unity, UNREAL Engine |
---|---|---|
Other IP owners |
Lucasfilms Ltd., FIFA |
|
Content development |
Independent developers |
Lucid Labs, Xigma Games, Frostwood Interactive, Underdogs Studio LLP |
E-sports teams |
TSM Team, Team Finatic |
|
Content Development and Marketing |
Studios and publishers |
Gametion, Games 24, Seven, Ctro, Tencent Games, Dream11, King Ubisoft, Gameskraft, Krafton Game Union, Moonfrog |
Marketing |
Advertisement networks |
Audience network by Facebook, Inmobi, Google AdMob |
Marketing and Distribution |
Gaming platforms |
MPL: Mobile Premier League, WINZO, Paytm First Games, ROBLOX, STADIA |
Distribution |
App stores |
EPIC Games, Steam, Google Play Store. IOS App Store, App Bazaar |
E-sports leagues |
Nodwin Gaming, ESL India |
|
Consumption |
Users |
|
Interfaces
|
Payment |
Google Pay, Paytm |
Devices |
Vivi, Samsung, Backbone, MI |
|
Social |
YouTube Gaming, Facebook Gaming, Discord |
How online skill gaming is regulated in India
At present, there is no uniform federal law regulating the skill gaming industry in India. Given the market size, user base, as well as rising investor interest, it is imperative that India establishes a robust, well-structured, and uniform regulatory landscape to mitigate challenges like money laundering, youth gaming addiction, and incidents of fraud etc.
The archaic Public Gambling Act, 1867 and Prize Competitions Act, 1955 currently govern India’s online gaming industry at the federal level while varying legislation in different Indian states supersede these Acts. This is because state governments in India are empowered by the constitution to legislate on gambling. However, given the recent advancements in gaming technology and enhanced user base penetration, these laws have been rendered insignificant.
Existing Gaming Regulations in India |
|||
Coverage |
Legislation |
Description |
|
India |
Federal law |
Public Gambling Act, 1867 |
The Public Gambling Act and Supreme Court decisions have excluded games of skill from the ambit of gambling. |
---|---|---|---|
States
|
Gujarat |
Bombay Prevention of Gambling Act, (Gujarat Amendment), 1964. |
In 2006, the Gujarat High Court laid down the test for what would not constitute gambling. They include:
|
Karnataka |
Karnataka Police Act, 1963
Public Gambling Act, 1867 |
|
|
Kerala |
Kerala Gaming Act, 1960 |
|
|
Maharashtra |
Bombay Prevention of Gambling Act, 1887 |
|
|
Meghalaya |
The Meghalaya Prevention of Gambling Act, 1970.
Meghalaya Regulating of Gaming Ordinance 2021. |
|
|
Nagaland |
Nagaland Prohibition of Gambling and promotion of Online Games of Skill Act & Rules, 2016. |
|
|
Tamil Nadu |
Madras Gambling Act, 1930
Tamil Nadu Gaming and Police Laws (Amendment) Ordinance, 2020 |
|
It is being reported that the government believes regulation of the gaming industry should not be entrusted to a financial sector regulator as it might be beyond the ambit of their core competence. However, it is being speculated that the federal government is likely to bring online games within the purview of the Prevention of Money Laundering Act (PMLA), requiring companies to comply with KYC (know your customer) norms.
The All-India Gaming Federation (AIGF), a self-regulatory apex Industry body for online skill gaming in India, founded in May 2016, states that all affiliates providing online skill games, mainly online fantasy sports games, online rummy, casual games, and poker games, must be duly incorporated/registered in India or must have a business presence in India. It also lays down certain restrictions on participation stating, “participation in pay-to-play game formats in India will be restricted to users in only those Indian states where the pay-to-play formats of the games are legal. Pay-to-play members’ game formats will not be offered to or directed to anyone under the age of 18”.
Trade Associations and Self-Regulating Bodies for Online Gaming in India |
|
Organization |
Description |
All India Gaming Federation (AIGF) |
|
Federation of Indian Fantasy Sports (FIFS) |
· FIFS has released the “Charter for Online Fantasy Sports”. |
The Online Rummy Federation |
|
High court verdicts overturn state bans
Several states in India, including Kerala, Tamil Nadu, Madhya Pradesh, and Karnataka have attempted to impose bans on online gaming with monetary stakes, following outcry from distressed parents of children addicted to playing these games.
Additionally, several cases of people going into debt due to their addiction to fantasy sports and online skill-based games has further caused alarm. However, the respective local bans were struck off by the state high courts as unconstitutional.
The gaming industry in India is currently looking at uncertainty and insecurity, and keenly awaiting regulatory reform, which in turn shall facilitate an influx of large scale of investments.
GST on skill gaming in India
For the purpose of levying GST, the federal government set up a panel of state finance ministers in May, 2021 for better valuation of the three services – online gaming portals, casinos and race courses.
The panel has unanimously decided to hike the GST on all three services to 28 percent, as recently reported by The Economic Times. At present, online gaming attracts 18 percent GST in India. It must be noted that while the group of ministers will decide on the method of valuing the services, a conclusive decision on whether the tax should be levied on gross or net valuation would be taken after further deliberations at the officer level.
This article was first published on April 28, 2022. It was last update on May 4, 2022.
About Us
India Briefing is produced by Dezan Shira & Associates. The firm assists foreign investors throughout Asia from offices across the world, including in Delhi and Mumbai. Readers may write to india@dezshira.com for more support on doing business in in India.
We also maintain offices or have alliance partners assisting foreign investors in Indonesia, Singapore, Vietnam, Philippines, Malaysia, Thailand, Italy, Germany, and the United States, in addition to practices in Bangladesh and Russia.